Still, that hasn’t stopped users, brands, and even celebrities from capitalizing on the early promise of the metaverse.įor instance, Fortnite has held several virtual concerts for users, with big names like Travis Scott and Ariana Grande headlining. And much like the early internet, it will take time and innovation for the metaverse to move beyond its artificial constraints into something more. Instead, think of these user-driven realities like 3D “walled gardens” that contain metaverse-like experiences within a closed ecosystem. A more accurate representation of what the metaverse looks like can be found in virtual worlds like Roblox and Fortnite – though these, too, fall short. While these tools aren’t what the metaverse is, they are the earliest iteration of our ability to tangibly access such a world. And in the future, we can likely expect other screen-based access points to arise in the form of smartphones, PCs and TVs. Other technologies have arisen recently too, such as augmented-reality smart glasses. Many, like Facebook, have already taken steps into virtual reality (VR), where futuristic goggles and top-notch graphics plunge users into realities that don’t exist – but look, feel, and even sound like they do. ![]() ![]() Of course, that hasn’t stopped many companies from designing building blocks and proto worlds that will likely become integral to the metaverse in the future. ![]() But despite aggressive corporate posturing, including Facebook’s $10 billion investment, a “true” metaverse eludes us, and probably will for years, or perhaps decades.
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